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20 Overly Ambitious RPGs That Flew Too Close To The Sun


20 Overly Ambitious RPGs That Flew Too Close To The Sun


RPGs That Were Doing Too Much

Ever get hyped for a game that promised the stars, only to crash-land in a buggy wasteland of broken dreams? Similarly, RPGs love to shoot big. However, some of these titles landed somewhere between confusing and unplayable. So, let’s take a look at 20 RPGs that flew too close to the sun—bold, beautiful, and just a little broken.

untitled-design-6.jpgHyperdimension Neptunia All Transformations by Bruna Grande Butera

1. Anthem

Jetpacks were supposed to change everything. Anthem teased seamless aerial combat, deep lore, and meaningful co-op gameplay. What players found was a hollow loop of repetitive missions and clunky storytelling. Even the HUD had issues, and EA's “live service” dream never really took off.

Anthem.jpgThis Is Anthem | Gameplay Series, Part 1: Story, Progression, and Customization by Anthem Game

2. Alpha Protocol

Alpha Protocol pitched itself as a "spy RPG" with branching choices and real-time decisions in 2010. Instead, players got clunky stealth, stiff animations, and bugs galore. Its dialogue wheel was ahead of its time, but the rest couldn’t match the ambition.

Alpha%20Protocol.jpgAlpha Protocol - Let's Play Part 1: The Best Spy RPG Game by Casas Plays

3. Hyperdimension Neptunia

A meta RPG starring game consoles as anime goddesses? Bold move. Hyperdimension Neptunia oozed personality and satire, poking fun at the industry it belonged to. Sadly, behind the clever concept lurked repetitive combat and grind-heavy pacing that couldn’t quite match its quirky confidence.

intro-1.jpgHyperdimension Neptunia - Official Trailer by Crunchyroll Store Australia

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4. Mass Effect: Andromeda

Facial expressions turned into internet comedy gold when Andromeda dropped. Behind the scenes, a rushed development cycle led to outsourced animations and a half-baked story. Players were left with a galaxy full of fetch quests and awkward pacing.

untitled-design-7.jpgFirst 45 Minutes Of Mass Effect: Andromeda Gameplay by GameSpot

5. Final Fantasy XIV 

Players figuring out Final Fantasy XIV's 2010 version encountered identical rocks scattered across zones. Copy-pasted terrain assets and sluggish combat defined the infamous launch. The damage ran so deep that Square Enix publicly apologized and rebooted the entire game. 

FF%20X14.jpgFinal Fantasy XIV Online Xbox Series X Gameplay [Optimized] [Final Fantasy 14] by Skycaptin5

6. Too Human

Announced in 1999 and delayed for nearly a decade, Too Human finally surfaced in 2008 as a clunky cyber-Norse hybrid. Intended as a trilogy, it failed hard due to awkward controls and endless development issues. Silicon Knights never recovered from the blow.

Too%20Human.jpgToo Human Xbox Series S Gameplay Review [Free Game] by Skycaptin5

7. Kingdoms Of Amalur: Reckoning

Big names like R.A. Salvatore and Todd McFarlane couldn’t save the Kingdoms of Amalur from its bloated ambition. Released in 2012, it offered solid combat—but drowned in lore without purpose. Worse, the studio’s state-funded collapse triggered a full-blown political scandal.

Kingdoms%20Of%20Amalur_%20Reckoning.jpgKINGDOMS OF AMALUR RE-RECKONING Gameplay Walkthrough Part 1 - INTRO by GameRiot

8. Fable

Peter Molyneux hyped Fable as the future of interactive storytelling in 2004. Players were promised a world that aged, responded, and evolved—what they got was a fun but limited-action RPG. Hence, its legacy was a cautionary tale of overpromising to eager fans.

Fable.jpgWas Fable as good as I remember? by The Salt Factory

9. Dragon Age: The Veilguard

Formerly known as DreadwolfVeilguard represents BioWare’s internal tug-of-war between creative ambition and executive interference. Its mid-development reboots and shifting genre identity raise flags. Every trailer feels like a reinvention, as confidence is clearly missing behind the curtain.

Dragon%20Age_%20The%20Veilguard.jpgDragon Age: The Veilguard Review by IGN

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10. Avowed

Obsidian’s Avowed sparked interest with its Skyrim-like vibe, but recent gameplay reveals in 2024 left many cold. The epic scale hinted at early on seems trimmed back. Development adjustments, likely budgetary, suggest scope control is replacing the original vision. The jury’s still out.

Avowed.jpgAvowed - Official Gameplay Trailer by Xbox

11. Neverwinter Nights 2

This one set out to surpass BioWare’s classic by deepening storylines, expanding customization, and pushing the Aurora engine’s limits. Instead, clunky interfaces, buggy AI, and performance issues stalled momentum. Modding potential remained impressive, but the core game buckled beneath its overloaded systems.

Neverwinter%20Nights%202.jpgNeverwinter Nights 2 Full Walkthrough Gameplay - No Commentary (PC Longplay) by Lacry

12. Project Titan 

Meant to be the spiritual successor to World of WarcraftTitan sank under its own complexity. After seven years of development, Blizzard canceled the game in 2014. Ironically, scraps from this failed project formed the foundation for the far more successful Overwatch.

Project%20Titan.jpgProject Titan Overview | Unreal Engine by Unreal Engine

13. Star Wars: The Old Republic

With a budget of over $200 million, SWTOR aimed to topple WoW in 2011. Voice acting for every line, deep lore, and multiple story paths couldn’t stop its subscription collapse. It shifted free-to-play, proving that size and IP alone can’t guarantee long-term success.

Star%20Wars_%20The%20Old%20Republic.jpgSTAR WARS: The Old Republic Gameplay (PC HD) [1080p60FPS] by Throneful

14. Rift

"You're not in Azeroth anymore," claimed Rift’s marketing. And for a brief moment in 2011, it looked like a worthy rival. Then, the cracks appeared—event fatigue, dull PvP scaling, and class bloat. Trion’s updates came fast but couldn't hold players past the honeymoon phase.

Rift.jpgRIFT: Guide to Instant Adventure by RIFT

15. WildStar

Carbine Studios promised MMO thrills with WildStar in 2014. What they delivered was a gritty, bloated experience that alienated casual players. Its insistence on difficulty over accessibility became its downfall. Servers shut down in 2018.

Wildstar.jpgWelcome to WildStar by WildStarOnline

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16. Warhammer Online: Age Of Reckoning

Mythic Entertainment had lore, a massive budget, and the Warhammer name when it launched in 2008. Unfortunately, unbalanced PvP and technical instability sank its chances. Competing with WoW proved impossible. Hence, it ended as a once-hyped contender’s run.

untitled-design-8.jpgWhy You SHOULD Play Warhammer Online in 2024 - Age of Reckoning by The Great Book of Grudges

17. Age Of Conan: Hyborian Adventures

Funcom’s 2008 MMORPG launched with a brutal combat system and mature themes. Sadly, its bugs, lag, and lack of polish dominated early reviews. It should’ve been Conan’s breakout RPG moment. However, it became a cautionary tale about the dangers of premature release.

Age%20Of%20Conan_%20Hyborian%20Adventures.jpgAge of Conan: Hyborian Adventures PC Games Gameplay - by IGN

18. Digimon World 2

Instead of building on the quirky charm of its predecessor, this sequel dove headfirst into dungeon crawling and tedium. Endless corridors and clunky evolution systems made taming digital monsters feel like a chore. Its execution, unfortunately, felt like digital deja vu.

Digimon%20World%202.jpg🔥 Digimon World 2 Gameplay by LetsPlayMasterLive

19. Guild Wars 2

Dynamic events promised a world that responded to player actions in Guild Wars 2. In practice, it meant random zergs chasing centaurs. The personal story started strong, then fizzled into generic missions. This way, its cash shop and gear treadmill contradicted the “play how you want” mantra.

Guild%20Wars%202.jpgWhy Play Guild Wars 2 in 2024? by Laranity

20. Project Copernicus

38 Studios’ dream project aimed to be a full-blown MMORPG spinoff to Kingdoms of Amalur. Lavish spending and unclear goals crashed the game—and the company—by 2012. Rhode Island taxpayers got stuck footing the bill, marking one of gaming’s wildest financial implosions.

Project%20Copernicus.jpgKingdoms of Amalur: Project Copernicus by PokerChip